Metro 2033 Redux - PC Game Downloads
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Metal Gear Solid 5 etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Metal Gear Solid 5 etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Metal Gear Solid 5: The Phantom Pain PC port review
02:48
Unknown
Metal Gear Solid V: The Phantom Pain launched yesterday, quite a bit of time ahead of its original release date. Surely a sign of confidence, no? It’s well earned, considering that its predecessor, Metal Gear Solid V: Ground Zeroes, was a lesson in how to do a good PC port.
Now, less than a year later, its beefy successor is available for consumption by the masses. But have Kojima and Co managed to work their magic a second time, in what is undeniably a much more ambitious game? Yes, they absolutely have.
Tested on a Intel i5-3570K @3.40 GHz, 8 GB of RAM, GeForce GTX 970, Windows 7
The Phantom Pain begins with what might be the series’ most memorable opening chapter, a dramatic and disturbing jaunt through a burning hospital that walks you through the absolute basics. It also showcases the Fox Engine, as the whole prologue is a beautifully lit, silky smooth experience.
It’s not until we get into the game proper, with Big Boss hitting Afghanistan, that we can truly appreciate The Phantom Pain, though. The arid expanse of the war-torn Middle Eastern nation stretches as far as the eye can see, punctuated by striking ruins, imposing cliffs and military bases. The sun beats down on the landscape, bright and almost oppressive, as Big Boss takes his first ride on his horse.
Impressively, the system requirements for The Phantom Pain are almost exactly the same as its much smaller predecessor. In fact, the only difference is the recommendation that your rig contain 8 GB of RAM instead of the 4 in Ground Zeroes.
Like Ground Zeroes, The Phantom Pain’s list of graphics options is neither remarkable or terrible, though they could do with more explanations and context. One of the issues with the last game was that a single options actually bundled in lots of different options, removing the ability to fine tune the game to a massive degree, though they still offered plenty of opportunities for fiddling. This is still the case in The Phantom Pain, though not to the same degree.
One thing that’s immediately noticeable is that, despite the comparable system requirements, you shouldn’t expect to get exactly the same performance. The Phantom Pain is a dramatically different gamespace, and considerably more dynamic. The weather and special effects put more strain on PCs than Ground Zeroes’ more static base, and I did notice more fluctuations this time around.
That said, I was still able to enjoy solid performance with even the highest settings. The below image is everything maxed out, with Dynamic Super Resolution smoothing the image out even more. With these settings I was able to get an average of 50fps, only a little lower than Ground Zeroes. At night, in large camps with lots of lighting, it dipped to the mid-40s, but only briefly.
Turning a few options down to high and medium dramatically improved the performance, allowing me to get 60fps consistently unless there was some crazy weather and a lot of individual lights, where it would dip down into the mid-50s. Because I was happy with the performance with everything turned up, I didn’t feel the need to use these settings after testing, but honestly, the sacrifice is so minimal that knocking things down a notch for that 60fps sweet spot isn’t necessarily a bad idea.
On the lowest settings, The Phantom Pain can still paint a striking scene, but texture pop-in and ugly foliage can be occasional eyesores. I recommend dropping effects, SSAO and other bells and whistles like volumetric clouds before reducing texture and model quality and see if that helps if you’ve been having performance problems.
Let's take a closer look at the differences between the maximum and lowest settings with this lovely scene where Big Boss feels up an Afghan wall.
It’s outside of the graphics options where The Phantom Pain, like its predecessor, really shines. The degree of fine tuning that you’re able to do is quite impressive, whether it’s tweaking the camera, the control scheme or what information (if any) is displayed on the UI. I found it particularly enjoyable to remove the UI entirely, and just depend on my wits. Sure, I died a few times because I didn’t have much information on my screen, but I felt a lot more like Big Boss.
If you opt for mouse and keyboard controls, you’ll benefit from greater precision when it comes to shooting and the ability to remap the keys, though using a gamepad is just as viable, and it comes with multiple control schemes. I prefer the gamepad because I like to play from my sofa, but really it’s six of one, half a dozen of the other.
Players with older CPUs have been reporting some crashes, but an official fix is apparently on the way, while there have been some online issues that have already been addressed. Take some time when you start up the game to read the notices about online play to get up to speed. I've yet to experience any problems myself, though I've only been playing the campaign. It is, at least, bug free for the most part, and the only time I noticed any oddities was when I turned the settings way down and was assaulted by lots of ugly texture pop-in, which is not a surprise.
Before I wrap things up, I am a man who knows what you want, and what you want is lots of lovely bottoms. Come on, don’t be coy. Big Boss and his clones sport excellent posteriors, and we should take a moment to enjoy them. Here’s a two for one, with bonus crack.
Marvelous!
As hoped, The Phantom Pain is another excellent PC port. Performance isn’t quite as good as Ground Zeroes on the same hardware, but given the game’s greater ambitions, that’s really to be expected. Regardless, if you could run Ground Zeroes, you’ll be able to run The Phantom Pain without too much of a performance hit using similar settings.
If this is to be the last Metal Gear, and it certainly looks like it will be Kojima’s last, then at least it went out with a bang, with the definitive version undoubtedly being the PC version.
Five stories of tactical comedy in Metal Gear Solid 5
07:17
Unknown

Big Boss may not talk much in Metal Gear Solid V, but if he did, he'd have some stories to tell. We'll be his voice today, then, with some of our favorite, stupidest, funniest moments from all the free-form infiltrating and extracting we've done for the past week. These unexpected narratives caused by systems and simulations bouncing off each other are best thing about MGS V, so keep it going with your stories in the comments.
As always, if you're extra sensitive to spoilers, proceed with caution, but we've kept it really light. We talk vaguely about missions we've done, but not any cutscenes or dialogue or characters other than the well-known ones.
Where eagles dare
By Tim Clark
Before Metal Gear Solid V, this was the greatest shot I’ve ever pulled off in my life: I’m in bed on a Greek holiday (not a euphemism) with my then girlfriend, and we hear the telltale EEEEEE of a mosquito. I react particularly badly to their bites so hate them worse than war. In the halflight it flits over the bed and I throw the book I’m reading—a horror short story collection, as always—at it, making a snapping motion with my hand as the book exits at speed. It slams shut in mid-air and falls back to the bed. “No fucking way”, she says. Excited, I flick through the pages, find the bloody insectoid mulch and grin: “Way.”
Here’s my MGS V shot that’s better: It’s Afghanistan. Broad daylight. I spot the circling silhouette of what I immediately realise is an eagle. It’s a long, long way off and I don’t feel like I’ve got time to pop a Pentazemin to steady Boss’s hand. I need the eagle badly because at that point my offshore menagerie resembled a dilapidated municipal park in which two mangy jackals are the big crowd puller. I swing the tranq sniper in a lazy arc, trying to lead the target, and squeeze the trigger a single time. THWIP. The mighty eagle is a puff of falling feathers. Before you can say 420 blaze it MLG no scope (okay, technically I scoped) I’m jogging across the desert to retrieve my avian prize. And… it’s another raven. Well goddamn. I jam it in my pocket anyway, reasoning that London Zoo wasn’t built on eagles alone. And at least I can say I’ve nailed the company emblem. Remember: when it comes to conflict, logo choice is important.
A little overprotective
By Tom Marks
I was sneaking through an enemy outpost, silently incapacitating each guard under the watchful eye of my newest buddy, Quiet. They would make fine additions to my totally-not-kidnapped army at Mother Base, but the specialist I really wanted was just ahead. He was the last guard awake and was getting suspicious, so I had to move fast. I turn a corner and sprint straight towards him which, understandably, startles him quite a bit.
The slo-mo kicks in as Reflex Mode begins and I bring the iron sights of my tranquilizer gun up to Big Boss’ one good eye, centering the specialist’s head as the target. But then, quietly off in the distance, I hear a gunshot. Where did that come from? Did I miss a guard? I couldn’t have. I realize there was only one other option, as I notice Quiet’s laser sight trained squarely on the guard I am trying to extract—preferably with his head still on his shoulders.
Everything is still in slow motion as I squeeze the trigger and my target instantly falls asleep. He begins to limply fall towards the ground in a race against Quiet’s pinpoint aim. There is a pregnant pause as I think maybe I prevented the inevitable. I watch his sleeping head explode through the sights of my gun. Captured guard post. Thanks for the backup, Quiet.
This happened while I was streaming on our Twitch channel, the webcam in the top right was my genuine reaction the moment it happened. It was startling.
A Murder of Crows
By Chris Livingston
I’ve only just begun playing Phantom Pain, having spent most of the past two weeks on Mad Max, so I’m still firmly in the You Can Attach Balloons To Everything? phase of the game. After ballooning friendlies, enemies, bears, sheep, and one adorable dog, I naturally became curious as to whether I could attach a balloon to a crow.
Unfortunately, I became curious about this while I was in the middle of a mission. I’d been tasked with rescuing an engineer from a camp, and as night fell I crept past the barricades, marking foes and planning my approach. That’s when a crow flew over my head, and while my first thought was “Why are there only ever crows in games? There are a billion kinds of birds, but in games it’s always crows.” My second thought: “Hey, can I balloon that crow?” The crow landed on some tanks on a raised platform near me, so shot it with the tranq gun and it fell asleep.
Problem: it didn’t fall to the ground, and there didn’t seem to be a way to climb up onto the tanks to attach a balloon. There was no ladder, and nothing adjacent I could use to climb and jump over. I wondered if I could steal a truck, drive it over, and climb on top of it, but I wasn’t sure. The Russian soldier who walked up behind me while I was standing in the middle of the street staring at a sleeping crow wasn’t sure either, but he was pretty sure I shouldn’t be there at all.
The alarm was sounded, and I was ripped up by bullets and forced to dodge mortar rounds. Also, I stopped to mark the crow’s location (with a ‘C’ appropriately enough), and taking the time to do that got me shot up even more. So, I did what any grizzled veteran would do when he’s almost dead because a napping crow distracted him: I called in air support. As the chopper arrived, I noticed with horror that I’d summoned it to the exact spot where the crow was sleeping, so rather than help the chopper fight the Soviets, I just watched worriedly from a distance, hoping my feathered friend wouldn’t get hurt.
The crow was unharmed. The helicopter, however, was completely shot to shit. It limped through the air across the valley and exploded against a cliff as 5,000 BossBux were immediately deducted from my bank account to buy a new chopper. (Also, two of my men were needlessly dead due to my crow fixation. Eh, I’ll just balloon a few more.)
Eventually, I shot everyone dead, and still unable to reach my sleepy crow, I gave up and entered the compound. I suddenly heard “Caw, caw” as two more crows flew over my head. Another chance! As I took aim I heard another sound, the iconic exclamation point sound of a guard spotting you while you shoot darts at crows. Oh, come on. I’m trying to perform important balloon science, here! After killing everyone, I looked around for the crows, and saw one land on top of a pole. I tranq’d it, it flopped to the ground sound asleep, and I finally got my answer. When ‘rescuing’ a sedated crow from a war zone, no balloons are allowed. Big Boss apparently just shoves it in his pocket. I got a ‘C’ on the mission.
The final viscount-down
By James Davenport
There’s a mission in the first half of the game where you’re tasked with tailing a Russian interpreter as he walks around a massive camp between several prisoners. You’re to listen in on his translated interrogations in hopes of singling out a specific viscount. The guy is valuable for a reason I lost between all the acronyms and war monologuing, but none of this mattered after I set off an alert state almost immediately. Doing so starts an indeterminate timer during which the prisoners are killed off one by one. Since I hadn’t tailed the interpreter to each prisoner’s location, I had no idea where the viscount was. I kept searching, figuring the game would tell me if I failed the mission. After two hours of desperate smoking and searching, nothing. I turned off my PC in frustration.
The next day, I finished the mission in ten minutes. (If you don't want it spoiled, stop reading and skip to Sam's story.) After heading to my favorite vantage point, I chanced to look behind me. Just 100 yards north of where I spent most of the previous evening was a shack and two figures. A quick scope informed me that, hoo boy, there he was, the viscount, and guarded by a single soldier. That poor soldier. He was probably the lame duck of the bunch, assigned the easy gig, left on his lonesome in the middle of nowhere. I shot him in the knees and sent the viscount back home via fulton. S-Rank.
As it turns out, my video game conditioning worked against me. The viscount might have been dead during my first playthrough, but the biggest revelation was that he wasn’t just spawning in. I thought he’d just apparate when needed, but his character existed in the world persistently through day and night, and he was simply transported between the Jerry shack and interrogation room on a schedule. The problem was I’d interrupted it with an early alert state. Probably that other guy I shot in the knees and left in the road. So, the proclamation holds true: Metal Gear Solid 5 respects a player’s intelligence. Inversely, it also respects a player’s lack of intelligence.
Sorry about the leg
By Samuel Roberts
The goal? Extract an Afrikaans interpreter and send him to Mother Base where he can be brainwashed into joining my cause of extracting bears with tiny balloons and shooting Soviet soldiers in the head for no reason. To get to him, I have to follow a guy who can lead me to his location—I follow him across a dark field and even rescue a prisoner along the way, because I’m just a bloody good guy like that. After sniping a guard in a watchtower with a sniper rifle, I sneak around the back of a well-lit house where the soldier I was following and my target are talking. I dart one in the head then the other in quick succession, then hop over the window to retrieve my target.
I decide to try throwing him out of the window, which is a little brutal but makes a nice thud when they hit the dirt.
D-Dog is in the field with me. He tells me there’s a guy patrolling just outside the front door, so that’s a no go for a silent route. I decide to leave the way I came in, over the window sill, and consider how I can drop my guy over the ledge. I decide to try throwing him out of the window, which is a little brutal but makes a nice thud when they hit the dirt. Sadly, instead of getting him out the building, throwing the interpreter gets the guy jammed on top of a shelf right next to the window. He’s stuck!
Normally in this situation when you want to wake a guy up in MGSV, you just have to melee attack them. Unfortunately, Snake can’t reach the interpreter that high up, so that doesn’t work. The only solution is to wake him up by shooting him with a real bullet. Sadly, I’m only carrying a loud sniper rifle and a grenade launcher, and I neither want to attract the guards’ attention nor blast the interpreter to kingdom come with an explosive. My only choice is to call in a silenced pistol from a supply drop and try shooting the guy in the leg. I head outside and do just that, picking up my pistol and heading back indoors.
I shoot the interpreter in the leg. He wakes up and falls off the top of the shelf immediately, and spots Snake just in time for me to slam him to the ground, knocking him straight out again. I decide to just carry the guy out the front door this time and shoot the nearby guard in the head. I call in a chopper, pile the guy onto it and complete the mission without getting caught. My new recruit may not be walking for a while, but I like that MGSV let me solve my own blunder by shooting someone to wake them up. GOTY.
Share your best stories and mishaps in the comments (link to a screenshot if you like), and we may put them in another article!





